Idle Beeniverse (Prototype)
Game is no longer currently under development.
Ever wanted to bee a bee keeper? Fret no more! I got something better.
You can now become the Queen and build your own bee hive from within.
OBS! THERE IS CURRENTLY NO SAVING YOUR PROGRESS! THERE IS MUCH I NEED TO DO BEFORE STARTING WITH THIS! But there is like 5 minutes of gameplay if you wish to try it! Thanks.
OBS 2: Idle/incremental game, with the removal of intense clicking!
GameScope:
-15 different rooms that includes "Converters", "Researchers", "Producers" and "Supporters".
-Producers ... produces things for free.
-Converters... convert existing resources into new ones.
-Researchers will give upgrades to different areas in the hive and the bees flying in the world.
-Buffers will give bonuses in different ways to all adjacent rooms and cells. For instance +1 to all converters, or 10% faster spawn-rate on larvas.
-Audio lol
-Animated rooms, larvas, bees and stuff in the world.
-A logical way to restart the game and make a new hive and get 'points' to get permanent upgrades in some way to get you back faster.
-Almost all rooms should have 2-3 levels that can be upgraded, and with each new level an additional task/upgrade will be available
To-Do list and other general talk: Before i start pushing new real content, i must hone in the UI, make the Queen and her quarters work the way i really want it to work.
For instance: Queens quarters should give the player a choice in which type of food should be given to larvas. The Queens movement speed and other stuff that can be measured should be given to the player aswell, if player has her quarters selected.
I also want to make the world work a little different. A zone's explore cost is currently decided on how far away its from the hive. Which i want. The cost of pollinating flowers(to increase its level) should be decided on how far away the closest water source is to said flower. This should give the player an indication and direction where to find more water. I want water to be a natural bottle-neck in the game and should be used in different areas in the hive. The player must decide on where to use his resources and how to progress. Getting enough resources to do everything at all times is not good design.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | NemphisGames |
Genre | Simulation |
Made with | Godot |
Tags | 2D, bees, Clicker, Cozy, Cute, Idle, Incremental, nature, Pixel Art |
Comments
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Good game :)