V1.0


This could possible be the final update and after will be left alone to disappear in the sea of games on itch.io. as I wish to start with new projects. Especially in the incremental game area. I've learned plenty with this project and wish to use this knowledge in a new game.

The following text explains the changes to the game.

General:

  • /click is now called Tap
  • /second is now called Idle
  • Exp formula is different and gets higher each 10 levels but the same after lvl 50.
  • The game is no longer properly playable on phones. Explanation under "Collecting Water".
  • If you click outside the game you end up in the welcome-screen. This is something i HATE and it annoys me alot. Why do I do this then?
    Many browsers put all tabs you dont show on PAUSE to make your browser and computer use less resources. When this happens IdleTree also goes to PAUSE and no progress is being made. This kills the Idle-aspect of the game. Each time you click outside the game or enter a new tab or minimize the browser or open a program on your pc the game gets a "lost-focus" respond. When this happens i save which time it happens and when you come back and click in the game again I do a small calculation on the new time and then gives you the water you should have. Its kind of annoying but its the best I can do to make sure you can "play" while doing other stuff.
  • Many changes in code to make it work faster. 

Collecting DNA:

  • Each new level record will give you ceil(newLvl / 10.0) DNA.
    Level 8 gives 8/10 = 0.8, ceil(0.8) = 1.0 DNA. 
    Level 11 gives 11/10 = 1.1, ceil(1.1) = 2.0 DNA.
    Level 45 gives 45/10 = 4.5, ceil(4.5) = 5.0 DNA.
  • Reaching levels you already been at after ascension no longer gives DNA.
  • Reaching milestones with Objectives also gives you DNA. This is the best way to collect DNA but dont focus on it. It will happen on its own in time.
    The amount of DNA you get for completing a milestone in Objectives depends on if its a blue or green gem. Blue gems are 2 DNA, green gems are 5 DNA.
    The formula is simple. Gem * milestone.  So if its a blue gem and the third milestone you get (2 * 3) DNA. 

Collecting Water:

  • The droplet-buttons have been deleted.
  • Collecting water now REQUIREs a mouse for the reason that you can Tap with mouse-1 or Hold with mouse-2 to "semi-auto" collect water. 
  • Collecting water with mouse-2 will give you water once every 1 second(1000ms). Each time you get water this way and keep holding mouse-2 down you will get water 20ms faster than previous time. So first is 1000ms, next is 980 ms, then 960 ms. All the way down to 200ms. So it will start slow but each time it ticks next tick will go faster. When you release mouse-2 you restart at 1000ms. How the game knows when you tap or hold mouse-2 is done by code. It cant detect finger taps and thats why you cant collect water manually on a phone.
  • Tip: Gamer gods can hold down mouse-2 for auto-tap and tap with mouse-1 at the same time.

Upgrades:

  • A new upgrade that requires level has been implemented. Each 10 levels you can tap the upgrade and get an additional +100% water from all sources. However depending on which plant you are you can only upgrade a specific amount of times. For example the first plant can be upgraded once, from rank 1 -> 2. The second type of plant can be upgrade 1 -> 2 -> 3. Third type 1 -> 2 -> 3 -> 4. And so on. You always start on rank 1 after each ascension.
  • /click(tap) and /second(idle) has been merged to a single upgrade instead of two separate upgrades which is now called "Roots". It is no longer a button and will upgrade itself when ever you have enough water to do so.

Player:

  • The player now starts as a small plant. Depending on which plant you are is based on how much DNA you have spent on ascension upgrades. You can follow this specific progress in Objectives. There is a total of 5 different plants. 

Ascension-Upgrades:

  • Almost all upgrades have been deleted and replaced with new ones. As example first tap upgrade is called "Weak Tap" and will give 0.1 extra water each time Roots level up. Basically 10% more water each level. The strongest is called "Legendary Tap" and will give an additional 0.5 more water each time Roots level up. Idle upgrades gives 5 times more water than Tap upgrades. But holding down mouse-2 and tapping with mouse-1 you get more water per second with Tap than Idle.
  • Almost all new upgrades have a max level. 
  • "Combo Meter" has been reworked completely. It is now called "Bonus Meter" and gives +20%/+30%/+50% total bonus water. If you have upgraded bonus meter to rank 3 you will get +20%+30%+50% = +100% more water if you keep the bonus meter maxed out while playing. After you purchase rank 1 the bonus meter will always be available after ascension. To get it up you no longer need to spam taps and ruin your fingers. Holding mouse-2 will get you up there with ease. 
  • You can no longer reset your Ascension-upgrades. If you screw up its possible to reset your game completely in the welcome-screen. I chose to do it like this because I have never seen any idle/incremental/tap game where you can reset 

UI:

  • Ascension button has been moved further down to where the upgrades are located. Still requires level 10 to show up each run.
  • The chest for Objectives has been replaced with  a new button which is below the upgrades. It will be visible when you make progress on your first objective.
  • The ascension scene's UI has changed. Now you have to click the Ascend-button and then accept changes with the button that says "JUST DO IT!!"
  • A new tutorial has been implemented to get you started and will after show up when needed. 
  • If you are at the highest level you've been the level text becomes orange.
  • The welcome-screen now shows you from which sources your offline-water is multiplied with.

Events:

  • There is two spawns for dinos to appear from. Each of these spawns work individually and will try to spawn a dino each 15-20 seconds(random).
  • Dinos have a 10% spawn chance and each time it doesnt spawn the % will be increased by 2. So if it fails to spawn 5 times in a row it will be 20% chance to spawn. When it finally spawns the % goes back to 10%.
  • The reward for clicking Dinos have been increased. Dont miss them! They can help your early game by alot.
  • The event-buff's countdown timer, which was represented as a circle's edge filling up has been replaced with a number going from 60 to 0.
  • Events now last 60 seconds instead of w/e it was before.(10?20?seconds?) i dont remember. Either way, its worth to not miss events!

Files

IdleTree.zip Play in browser
Jan 02, 2023

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