(In desperate need of feedback, please comment. Positive & Negative feedback & ideas are welcome. Merry Christmas and happy new year!)

THE GAME DOES WORK ON FIREFOX(for some people but not others). MY RESEARCH SAYS ITS BECAUSE OF GODOT 4x IN COMBINATION WITH ITCH IO. It does work on Brave and Google Chrome. Thanks

<< Knota - An idle adventure experience >>

Create your character and adventure out in to the world to make a name for yourself. Kill monsters and collect the gold and potential loot to make yourself stronger. For each damage taken (if you have a shield) and each hit on the enemy, you gain experience that push your numbers.

Knota is an idle game where the world and its monsters are represented as playing cards. When venturing in to hostile environments you will find card slots on the screen with a die countdown. When it reach zero a die is cast to determine if you will face a monster, environment details, chests to open or loot bags. 

The first part of the game is solely auto-attacks going back and forth. Spells and abilities will be implemented soon enough if players find any enjoyment with the game. 

The game is currently an offline (web based) experience. With feedback and more development i would like to have more online mechanics, like guilds, raids, market place to sell/buy items from other players and a live chat.

To save character progression, please use the log out button that you find in the game (top right corner).

Published 2 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorNemphisGames
GenreAdventure, Role Playing
Made withGodot
Tags16x16, 2D, Auto Battler, Casual, Idle, No AI, Pixel Art, Singleplayer

Download

Download
Knota.exe 103 MB
Download
KnotaLinux.x86_64 78 MB

Comments

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(1 edit)

All right, here are some ideas for improving the game, in order of how much I wanted them. (For the record, I was playing version 0.5.2 on Firefox):

The biggest thing that would have helped me is: a tooltip for every stat! For quite a while, I was confused about things like the subtle differences between Armor, Defense, and Mitigation, or how HP5 differs from regular HP.

Next, I was confused by some of the numbers I was seeing. For example:

Here you can see that my red health orb is at 155, whereas my Max HP is at 150. That seemed impossible to me--and, yet, there it was...

There were other things like this. For example, my HP5 stat was initially at 1, until I ate a carrot with an HP5 value of 1, and then my HP5 stat jumped to 3. Later, when I had eaten both a carrot and a chicken leg, by HP5 stat was also at 3--which seemed impossible to me. I became less confident in the game as a result.

Next, I was not able to find a merchant that would allow me to sell some of my items (e.g. Club 1, Armor 2, or Legs 2). What I really wanted was a "Sell" button below the "Equip Item" button when you examine the item. It was frustrating not to be able to clean up my inventory, and (occasionally) I needed the money and really didn't want to hunt through all of the previous merchants to find the exact one who would take my item. A "Sell" button would have solved all of my problems!

I felt that the duration of the movement animation could have been about 0.5 seconds, whereas it is actually about 5 seconds. If you have to cover any significant distance, you may have to spend some 30 seconds just waiting for all of the movement animations to complete! A shorter movement animation duration would have made moving much easier!

When you're interacting with the Merchants, there is text below the dialog that says "Click here to close". Because this text is not part of the dialog itself, I didn't notice it at first, and actually wound up traveling to a nearby location, and then traveling back, each time I needed to close a dialog. Later, when I realized how you're supposed to do it, I still reflexively searched for a close button, [x], in the top-right corner of the dialog. I kept expecting there to either be a close button, or to be able to click anywhere outside the dialog to close it. Neither of those things work for the merchant dialogs!

Twice, I accidentally bought something that I was intending to sell. This can happen when you enter sell mode, and then quickly switch to another vendor, which puts you in buy mode without your explicit consent. This can have consequences: I lost a fair bit of money both times I unintentionally did this, because it was very early in the game, and it consumed all of the money I had.

When I first entered "Cave 1:1," I was unlucky enough to get seven non-monster encounters in a row. There was absolutely nothing for me to do except wonder why my character kept trying to pick a fight with a rock? It seemed very strange that he considered a stalagmite to be a significant threat, since it is well out of reach and totally inanimate. I had to wait through seven non-monster encounters before I finally got a single monster to fight, and then I got another long string of non-monsters before I found the exit and got the heck out of there.

I noticed some typos in the monster descriptions:

Sporeback: "definetly" => "definitely"

Wolf: "SCRATH" => "SCRATCH"

There may be others, but I figured I would make a note of the ones I found, in case that helps :)

Anyway, thank you for the game! I think it has a lot of potential.

(1 edit)

shields gain levels WAAAY faster than weapons unless weapons are capped at level 20. In the loot buffer, if you have one item (may just be gold) in a column with a large number (in the thousands) the items below/above it stretch wide to maintain the width of the widest item

lol xD You have too much money. Dont forget to loot it. If you die all in the buffer is lost. Weapons are not capped, but it does take a long  time eventually. I need to rethink the formula for this for sure!

Thanks for info!

(2 edits)

I got pretty far in the game (maybe end?), enough to get sword 4 and I was enjoying it, I restarted my computer and no save happened which I haven't been able to recreate, I don't remember if I was on v5.0 or v5.1 so I'll restart.

the meat also takes the carrot place if you eat it without one but in my previous save the carrot went in the carrot slot and the meat went in the meat slot. Food seems like it should improve the regen tick speed or regen amount but all it does is increase your max? I'm not certain what it does.

game froze after a death and when I reloaded, no progress was saved but the character was this time so it's progress I guess

I don't see any discord, any plans for that?

Im happy to know you enjoy the game!! Thanks for playing.

Im sorry to hear that you lost your progress. Before restarting your computer, did you use the Log out button on the top right? That is currently the only way to save your character. If you just close the browser the progress isnt saved. This is an oversight of from me.

I will make sure that next version auto-saves once a minute (at least!) so this wont happen at this scale.

About the food. The grayed out images is only a small hint that it is food slots. Carrot doesnt only go on carrot. You can eat any food in any order. 

Currently the food only increase "HP5" stat by 1. This is HP5 and MP5 is an old term from World of Warcraft which i took which basically means how much health and mana you regenerate every 5 seconds. You have a constant HP5 of 1. With two Carrot and Meat you should have HP5 of 3. If you also use Club1, you should have HP5 of 4.

You can see when next health regen tick comes by looking at the tiny bar going up at your health.

I do have a discord but its kind of private with only myself on it right now. I will make it public soon.

no worries about the lost progress, glad it's getting improved.

I'm familiar with hp5 and mp5 but this is the first time I've seen it used in a game outside of WoW. Maybe a little more description about that :)

not knowing what you have planned, descriptions of what the things do (stats specifically), some map(even in a similar simple art style to the creatures), crafting, talent tree, and dual wield. I think axes have a typo where instead of a % sign for bonus it should be an x. the 1234 look like where skills or magic could be placed. quicker dice roll upgrade, log that as you defeat more enemies you either unlock their stats or drops, or both (I know we can see stats by default but maybe it's just the name and picture?)

the discord thing is a community interaction point outside of itch but if you like it staying here, you do you :)

looking forward to seeing what you come out with next <3

I played for a bit too long! This is a fun idea Nemphis - I like having it playing in another window off to the side that I can just check in with every once in a while. I would love a "speed up" button - and when you get more content I think the initial stages and levels could go a bit faster to get people hooked sooner. 

I was trying to buy the level 2 helmet at the Stugard outpost from the tanner, and he just kept taking my money without giving me my item.  I also had some items that I couldn't find anyone to sell them to (my starting equipment) and it frustrated me that I couldn't delete them out of my inventory.

Keep up the good work! I'm excited to see it progress.

Big thanks for playing and giving this invaluable feedback! It does mean a lot to me.

I have gotten feedback from others that it does feel like a grind. But thats kind of the game since you can leave it alone to do its own thing. Speeding up-button is a fun idea, but it wouldnt work when i eventually make the game online.

I will take a look in to the helmet 2. That does seem strange! I will also add so you can sell all items. At least this early in the game. of course also add a delete item function from the inventory.

When the game actually is online and you can sell items to other players, there will be items that cant be sold to NPCs.

(+1)

The game does work for me on Firefox, it just opens in its own window, although it might be still causing bugs since I've never actually seen the sword parry anything, but that could also be an issue in general. However, I can't switch to another platform since I've already made quite a bit of progress and there doesn't seem to be a way to export/import data that I can find.

When  i try on my own firefox or any other computer at home, even at friends, no one can play on firefox. it opens a new window like you said but it becomes an error 404 with a skeleton image in the background.

If you are aware of how cookies work you can go in to your firefox cookies and find Knota. There should be a "your-character-name.save"-file. Move this to your other platform's Knota Cookies. 

(+1)

it worked perfectly fine on Firefox on my Apple M1 (OS Sequoia 15.7.2)

How peculiar! Good info! Thank you a lot and thanks for playing. Any other feedback? *giggle*

I played for a few minutes (so my feedback may not be the best).  It's great what you've been working on, keep it up. I'd really like the transition times (the fade in/out effect when e.g., travelling from one place to another) to be much faster.

Great stuff